|
| |
Defence and Injuries
Depleted Positions
-
a depleted position can only occur due to
an injury. In other words a manager cannot knowingly create one
-
players can play at depleted position only
when no other player has a rating for the position
-
players entering game at depleted position
are rated as follows: a) defence:
4, max "E" and +4 arm and b)
offence: his own batting card
Infield In/Corners In
Infield In
-
defensive manager states the position of
his infield prior to offensive roll of dice
-
if nothing said, assumption is deep
-
offensive manager must wait for defensive
manager to indicate that he is ready
-
if the batter rolls a + chance with
infield in then play becomes single with 2 base advance
-
pitcher is considered in as well
- with infield in, runner at first cannot be held
Corners In
-
defensive manager may only have the
corners in (1B & 3B)
-
if the batter rolls a + chance to 1B or 3B
with corners in, then play becomes a single
with 2 base advance
-
any other ground ball to 1B or 3B, follow
infield in reading
-
any other ground ball, use rules for
infield deep
-
pitcher and catcher considered in as well
-
1B may be holding and be in on same play
(all + while holding runner results in single - 2 base advance)
Please note following rule change from
Strat-O-Matic:
Infield in, bases loaded situation, bunting jumps two letters (if batter is
normally a B bunter
then he would become a D Bunter)
Outfield In
-
outfield may be positioned in, in bottom
of 9th or later with winning run on 3rd and
less than 2 out
-
all flyballs A & B become single, run
scores, game over
-
if flyball B?, then subtract 7 from
runner's run rating
-
flyball C remains same, batter is out,
runners hold
Injury Factor
-
a roll of the 20-sided dice determines the
extent of injury
-
roll results are shown on the following
table:
-
in case of injury, players may be moved
during series but only after game in which injury occurred
|
1ST ROLL |
RESULT |
2ND ROLL |
RESULT |
|
1 to 4 |
stays in game |
1 to 8 |
remainder plus 5 |
|
5 to 8 |
remainder of game |
9 to 12 |
remainder plus 6 |
|
9 to 12 |
remainder plus 1 |
13 to 16 |
remainder plus 7 |
|
13 to 16 |
remainder plus 2 |
17 to 19 |
remainder plus 20 |
|
17 to 19 |
remainder plus 5 |
20 |
out for season** |
|
20 |
roll again |
|
|
** Maximum loss for players with injury roll
of 2 or 12 is 25 games (amended July 15, 2003)
|